Consumer Electronics

Concept of wearable technology

Wearable technology provides electronics that can be worn on the body, either as an accessory or as part of the material used in clothing. One of the major features of wearable technology is its ability to connect to the Internet, enabling data to be exchanged between a network and the device.

For many decades, people have imagined wearable technology as a natural part of technological progress in their life time. Technology in the form of smart phones, computing, broadband services, internet banking, mobile applications and computing has gained popularity in the market.

An elementary example of the predictability of wearable technology came through Dick Tracy, the comic book hero, who used to communicate using a two-way wrist radio back in the 1930s. Another example of the expectancy of this technology was reflected in the 1960s cartoon animated television show the Jetsons which featured various forms of wireless wearable technologies.

Wearable technology gained traction due to the growing popularity of mobile networks, and other facilitating devices like smart watches, Bluetooth headsets, and the web enabled glasses that allow people to access their data hands-free over Wi Fi networks. A whole multi-billion dollar industry has come up with this development, devoted to the development of applications that work with wearable technologies. Many of these services are offered free over mobile apps that make their access and use very smooth and easy. This application covers all aspects of lifestyle – from sports, geo maps to health and fitness.

The industry is also lucrative for future businesses, since the avenues for new markets, new research, and data collection are broad and open. Regarding data collection, retailers can monitor wearable devices that determine the sections of a store most frequented by visitors, app developers can determine and analyze the kind of apps used and even the number of times a user and advertisers use an app can target consumers by location. Such devices and wearable technology are expected to do well since a growing number of people are making use of these facilities and investing in wearable technology equipment.

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